Disney’s Aireal lets you feel the imaginary | The Verge.

Puffs of air (like smoke rings) create a tangible interface for you and your video games. (It’s more sophisticated than I make it sound.) From Disney, with video.

Also from Disney:
Disney Research » Computational Design of Mechanical Characters.

A (relatively) simple tool to replicate complex 2D motion with cranks and gears. It’s so smooth it made me sit upright so I could see the rotating ellipses better. The implications? You can 3D-print gears to create toys that move as naturally as you want them to. Yes, there’s a video demonstrating this.

And just for good measure, if you haven’t seen the game Disney Infinity, go take a look now. It’s probably unlike any video game you’ve seen before. (There’s Wikipedia, for those of you who want the quick read.)


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Microphone system maps rooms with a snap of the fingers.

This is interesting. They were able to find a wall with 1mm accuracy. Less successful in a complex room (a cathedral nave), but still–that’s fantastic.

Compare: 3d mapping by ZCorp ZScanner, Trimble, MatterPort, and of course, Kinect.

Next up: 3d mapping by smell.


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Growing plants that give off light:

Kickstarter Campaign To Create Glowing Plant Goes Viral – Singularity Labs FTW! | Singularity Hub.

Why stop there?

Cities Of The Future, Built By Drones, Bacteria, And 3-D Printers | Fast Co.


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3D Printed Cell Technique Allows Material To Mimic Human-Like Tissue VIDEO.

Droplets of water and oil mimic cell membranes, bending like muscle and communicating like neurons.

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SketchBook – SketchBook – Introducing 123D Creature.

Impressive (although I’ve only read, haven’t tried it): model a monster on your iPad in 3d, skin it, render it and even print it in 3d (they send it to you). Now $1.99.

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