“Trace Your Road” for Lexus Italy (Saatchi & Saatchi Italy, Movie Magic International, LOGAN & Fake Love) | NOTCOT

Oh wow this is fun. Draw a path on an iPad–while riding shotgun with an F1 driver–and feel the G’s.

Fake Love, by the way, did the “Buy the world a Coke” refresh. Take a look. I like these guys. And what a perfect name.

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Disney’s Aireal lets you feel the imaginary | The Verge.

Puffs of air (like smoke rings) create a tangible interface for you and your video games. (It’s more sophisticated than I make it sound.) From Disney, with video.

Also from Disney:
Disney Research ยป Computational Design of Mechanical Characters.

A (relatively) simple tool to replicate complex 2D motion with cranks and gears. It’s so smooth it made me sit upright so I could see the rotating ellipses better. The implications? You can 3D-print gears to create toys that move as naturally as you want them to. Yes, there’s a video demonstrating this.

And just for good measure, if you haven’t seen the game Disney Infinity, go take a look now. It’s probably unlike any video game you’ve seen before. (There’s Wikipedia, for those of you who want the quick read.)

Interesting.

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BLDGBLOG: British Countryside Generator.

Nice write-up on Big Robot’s terrain generator. Lovely results.

Clearly, the potential of technology in architectural design is being realized just as fast in the world of video games, if not faster.

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Microsoft IllumiRoom is a coffee table projector designed for the next-generation Xbox | The Verge.

Still in R&D phase, but impressive. A Kinect maps your living room then a projector extends the video area of the game you’re playing. Nauseatingly immersive.

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Parallax.

New game coming soon with slick black&white graphics and an ever-changing horizon.

 

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“All hands, prepare for MULTIBALL.” | MetaFilter.

Has a neat link to pinball terminology/techniques.

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From 2010, a perfectly choreographed maelstrom of fireballs from Street Fighter, Marvel, Shodown and a bunch of other games. Like one long fireworks finale–if you could control the exact shape and timing of each explosion. An elevation of sprites and indexed color palettes to something much more beautiful.

Super Fireball Battle.

via MetaFilter

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