Nihil-Sim
Wired has a silly article on games that build a conscience, not just bloodlust. It's silly because it doesn't really point to any good examples.
September 12th is a simple Flash "game" that gives you rockets and leaves it up to you to kill or not. If you do kill, the dead bodies attract mourners, then the mourners transform into gun-toters. Then you decide again whether you ought to kill them too. Seems to me like a lesson in nihilism, not conscience-building. I mean, you could walk away from that game with fantasies of genocide.
It seems to me that any game cannot usefully teach anyone about conscience. Games teach capitalism, maximization, efficiency, strategy, exploitation. A conscience is defined internally, according to your own rules, and those rules usually have nothing to do with beating other people. Now, if there were a MMORPG where you "succeeded" by landing in the middle of the pack (not too weak, not too strong), then maybe there's a chance you'd pick up a thing or two about conscience. But then, why play the game when you're already middle-of-the-pack in real life?
* Ray, 4/22/2004 04:26:48 PM